Yeah, so it’s been quite a while since I put anything on this blog. I’ve been spending a lot of time elsewhere and doing other things.
I’ve still been programming on my own engine and such in the background and working generally on experimentation and thinking (thinking long and hard) about things I could be doing differently and things that I’m doing that maybe I don’t need to and so forth. It’s extremely careful consideration work going on…
Other than that I’ve written an extension for my 2D engine project, formerly called “Junebug”. It’s now called “SpiderTank” instead. The details to this name change are irrelevant… but spidertanks are sort of cooler than junebugs. Less cute… but cooler.
But the idea is still the same… Simple and fast 2D engine. I’m right now working on ways on rendering a virtual screen resolution, to support more low-resolution games that don’t necessarily try to squeeze your fantastic full HD desktop into a sorry 320×240.
More on that later when I get it to work on a satisfactory level.
Yeah… What else… I’m working loosely on a bunch of concept projects, not going to name any of them since I can’t at all commit to them at this point, they’re way to fresh.
But mostly I just want to make games at this point, and that’s what I’m trying to do. 🙂